For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.

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Star Trek Roleplaying Game (Last Unicorn)

If everyone keeps that tenet in mind, a gaming group can have a blast with LUG Trek. If they establish a good sensor lock, the tactical officer gets a bonus for any attacks they make during the round. But you usually end up with unwieldy bags of mostly skills.

Combat, however, poses a different challenge in a Star Trek rpg than it does in a traditional fantasy rpg setting. That sounds like a good thing to me, but I’ve never actually played Decipher Trek. Long has been the most active amongst the fan movement.

Starship combat presents a unique design challenge in an rpg, and I agree that LUG Trek’s design often runs the risk of getting too deep in the weeds. Even more, he continued this work beyond the originally envisioned volumes, to ultimately present the fans with seven whole new books, absolutely free.


For instance, the default rules recommend players roll initiative at the beginning of each round. Want to join in the adventure? Make sure to check out the opening trailer!

Star Trek Roleplaying Game (Last Unicorn) | Memory Alpha | FANDOM powered by Wikia

Steve Kenson has posted his unfinished manuscripts on the Star Trek: Many additional books and supplements were planned, and quite a few had various chapters already written, in varying degrees of completion. Filling out the character sheet becomes a chore, and remembering all trfk skills your character has is nearly impossible, at least in the first couple play sessions.

Most of the books can be found online for fairly cheap too. William discusses money or the absense thereofcredits, exchange rates, Latinum, and replicators. Any additional crew beyond that is gravy. It was clearly built from the ground up with a focus on telling Star Trek stories, and, because of that focus, remains a viable option for enthusiastic gaming groups looking to ttek in the Star Trek multiverse.

If it had been designed today, I suspect it would look quite different. The Lost Episodes pages of his website. But the system takes a turn toward inelegance with the sheer number of skills each character will end up with. Send a transmission to the Webmaster. Viewed through that lens, ICON does just fine. By using this site, you agree to the Terms of Use and Privacy Policy. To be sure, action and combat have their places in any Star Trek series, but Lgu struggle to think of many episodes that depended entirely on action to tell a story.

Not only did he dust-off his unfinished materials for the fans, he opted to finish them on his own time, for no pay. See the legal page for more information. John Rpv, writer of role playing products and for Last Unicorn Games. For instance, a science officer has to get a sensor lock on a target every round of combat. Includes house rules, new ships and equipment, and even a little humor!


Last Unicorn Games was one of the first roleplaying companies to utilise the concept of releasing additional pages for published books via the web. If grek want a less Starfleet-focused campaign, there are options for raiders, merchants and spies in the DS9 core book and fpg options in the wide range of supplements Last Unicorn Games published while they had the Star Trek license.

Many of the supplements produced by Last Unicorn Games to support the system are excellent and contain a lot of imagination and story seeds. From Wikipedia, the free encyclopedia.

Transporter Room

John Ross has posted his unfinished manuscripts on the Untaken Treks pages of his website. Archived from the original on Another mechanic that slows down the flow of combat is grek.

You’re not the first person I’ve heard say they prefer Decipher’s take on starship combat. If a brawl with a handful of aggressive Klingons escalates trei the point where disruptors are drawn, there ought to be a serious chance of a PC getting dropped.