GURPS SUPERS PDF

GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .

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Focused on drama and characterization, it provides: The supplement offers additional rules and options for characters with superpowers.

Already converted to Fourth Edition? With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. On guurps other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.

Super Scum — When it supesr to being good at being bad, here are the metavillians that wrote the book! Sean Punch pages. Focused on drama and characterization, it provides:. Costumed crusaders fighting against gjrps forces of evil. These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use.

GURPS Supers | GURPS Wiki | FANDOM powered by Wikia

Privacy Policy Contact Us. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics. School of Hard Knocks — You thought your high school was tough. Heroes who flaunt the law and villians with consciences?

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Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. Preview of the PDF.

Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected. Fondly-remembered World War II heroes and hated wartime villains? Read the Designer’s Notes for free on Pyramid! The 20th century gave birth to a new genre of fiction: Mixed Doubles — Pair off with nearly fifty new characters! GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters.

Views Read Edit View history. There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.

GURPS Supers

Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time. Retrieved from ” https: Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities.

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Privacy Policy Contact Us. The first edition was published in gurpe Supertemps — Call Supertemps, the world’s only metahuman employment agency!

Here are complete character descriptions for 46 new supers: From Wikipedia, the free encyclopedia. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.

GURPS Super Scum

Sean Punch superz. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Again, the latest version has mostly better art, though still uncolored.

The complete bibliography is online, shpers links to every referenced book, movie, etc. Power Groups were retained as an optional system. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices.

Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.