This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.

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From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood.

GURPS Martial Arts

Moreover, in 3e, you were required to take every technique in a martial art to “know” that martial art. Technical Grappling — An expansion of Martial Arts that adds lots of options and greatly expanded rules, for those who need detailed possibilities for grappling combat.

Targeted Attacks and Combos, when used too often, become predictable and your opponent gains a bonus to defense, which means you should use them sparingly, when circumstances warrant it. A good martial arts game is about turning every character into a “fighter,” and still seeing plenty of diversity. If you have a Judo of 18 and that’s “enough” for Arm Lock, you don’t take the Arm Lock technique, while another fighter might focus almost exclusively on Arm Lock.

That’s where Perks come in.

Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need. GURPS, as always, exceeds expectations Chinese Elemental Arst — An extensive and flavorful example martiial using powers to represent Chinese-inspired magical arts.

Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B.


What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics.

He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move. Find More Posts by Joseph Paul. Psi-Warsa step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.

Find More Posts by Figleaf Privacy Policy Contact Us. I also allowed players who were evaluating to make rolls against certain skills or IQ to understand something about their opponent.

And this isn’t entirely unrealistic. GURPS actually runs a really great martial arts game.

GURPS Martial Arts

It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden. Take my example above about the Judo 18 guy who doesn’t bother with Arm Lock because his Judo is more than high enough. Find More Posts by Abaddon Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him mattial advantages that, if he’s clever, artts can really exploit.

What I actually found is that those one-second consequences tend to last, and once you understand how they work, you end up with a game of chess.

Sean Punch black-and-white pages, softcover. Read the Designer’s Notes for free on Medium! As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts. Use Techniques Sparingly I honestly find 4e’s treatment of techniques slightly frustrating.

By giving the player’s signature moves and including signature moves with the NPCs, I found that my fights exploded with details and rich tactical depth. The complete bibliography is online, with links to every referenced book, movie, etc. Perks are where it’s at! A few maneuvers have lasting consequences, like feints or AoAs, but those tend to last no longer than a single turn, and then everything resets to its original point.


I dont suppose I could get a link to your previous post that started this? Made all the difference in the world. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Find More Posts by Mailanka.

What’s your effective skill between Counter Attack and going after the Vitals? The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight.

Even so, I did make some changes. It’s a subtle mechanic, but I found it made quite a difference.

Moreover, having all those techiques listed on one’s sheet encouraged players to try those moves out. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

The second time, it was a different game, with spearmen losing arms and getting disarmed left and right. Find More Posts by Kuroshima. I found this made all three moves more interesting, but didn’t mqrtial anything in particular. Tags japanmartial artsmartial arts campaignsignature movestrademark moves Burps Tools. As I said before, Techniques aren’t the best way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter.

Ages ago, I posted a thread asking questions martiaal how to run a successful and dynamic martial arts game.