Adventures on Tekumel: Gardasiyal (Deeds of Glory Vol. 1 – Player’s Guide) [ M.A.R. Barker, Neil R. Cauley] on *FREE* shipping on qualifying. Adventures on Tékumel. Part One: Growing Up In Tsolyánu. Character Generation for Tékumel by M.A.R. Barker. Illustrations by Kathy Marschall. With special. Adventures on Tekumel, Part Two / Volume 1: Coming of Age in Tekumel. Solitaire Adventures. M. A. R. Barker, illustrations by Kathy Marschall and James .

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Empire of the Petal Throne. Barker has devoted over 50 years to creating the Tekumel universe, developing it into a vivid science-fantasy setting with rich backgrounds and unique cultural identities.

Tekumel – Empire of the Petal Throne – M.A.R. Barker – Wayne’s Books RPG Reference

Barker has given my colleagues and me access to a vast wealth of information which is not, and might never be available to others interested in the Tekumel mythos. Barker’s style and world generation is actually the equivalent of what is termed “hard science fiction”, whereas Tolkien’s is true fantasy, or more the model of style for what is termed “soft SF” or “science fantasy.

Only one of the two contestants can survive this ultimate rivalry. Depending on the loyalties of their character, the reader may meet Imperial Princes and be “on the scene” for dramatic events. The rules in the solitaire adventures are very simple and not the same as those used for the full role playing game.

If excessively worn, they will be marked as “tray worn. Beyond the Borders of Tsolyanu. Wednesday, 11th November, Edgar Rice Burroughs or Leigh Brackett. This book describes a small portion of the flora and fauna of Tekumel: A complete character can be developed using Part One: Tekumel’s a rather unusual world – it draws a lot from Moghul India, Imperial China and the Aztec civilisation as well as pulp fantasy e. Second, some of the adventures were open ended, with the narrative ending as the hero is urged to go elsewhere, such as to the city of Jakalla to complete a task, teekumel to find a reputable authority to protect a land claim from being usurped.


Let me know if you have any ideas. The font is tiny, so there is a mountain of information packed in these pages. Adventures on Tekumel Vol. Get into more trouble than you bargained for Sorcery worked much the same way, using the sorcerer’s level number of spells known divided tekumle five instead of HBS. No Web Links Found.

Of course there is more to it than this. Learn about the hazards of seafaring amongst the Hliiss firsthand.

This material will be published as soon as possible, and should add immensely to the enjoyment of fighting Tekumel’s wars in miniature. This volume contains two adventures: The third involved caravan travel: Digging in a barren section of bac See strange and interesting creatures who contest your position in the food chain. Swear allegiance to one of the three Imperial Advenntures vying for the Petal Throne.

Like new with only the slightest wear, many times indistinguishable from a Mint item.

Series – Adventures on Tékumel – Demian’s Gamebook Web Page

Engage in religious and political intrigue; get into more trouble than you bargained for Fantasy and ‘swords and sorcery’ are proving to be popular topics for games; this is the first, however, which pits two players against one another in an immediately personal way, like chess, while maintaining the enjoyment of fantasy and the imagination. For example, “SW NM ” means shrink wrapped in near-mint condition. Some guidelines for the incorporation of military magic have already been summarised in section 2.


The second was a hunting trip to a distant uncle’s lodge. May have medium sized creases, scuff marks, very small stain, etc. Each book contained a small number of adventures, each suitable for character development or for showing off a different feature of the Five Empires.

Throughout, the game rules use a 1: Go shopping in the markets. Join in battle, besiege cities, and win loot and glory! Players were not allowed to let the same character go on the same adventure more than once, although some adventures had subsections that could be repeated for example, two shopping expeditions in Bey Su, or multiple caravan trips, but to different cities. It has been your support, financial and otherwise, that has allowed this site to become what it is today.

Does anyone know of any cool non-Western d20 adventures? For writers, readers, or gameplayers who are interested in world generation, Barker has written the textbook examples. Imperium Tekmel Buy at Amazon Book of Ebon Bindings Discussion of the magical arts and religion with an emphasis on demonology, summonings, demon abilities, and banishment rituals.

Series – Adventures on Tékumel

There are a few threads that connect adventures. The tekume, drawings are some of the best I’ve seen in Tekumel art I’ve seen. They both deviate from generic fantasy DnD.